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Dreads

category

project, characters, groom

about this project

Most of the dreadlock grooms I could find online were for real-time, using hair cards or other geometry based techniques which isn't my vibe.

So I wrote a custom - albeit simple - VEX based clump modifier specifically for making dreadlocks, which I feel really captures the densly packed look of real dreads.

modelling

The head is from 3D Scan Store.

groom

Houdini using native groom tools + custom VEX based dread clump modifier

look-dev

Karma MaterialX

lighting / rendering

Houdini, Solaris, Karma

comp

Nuke, Resolve