project, characters, groom
Most of the dreadlock grooms I could find online were for real-time, using hair cards or other geometry based techniques which isn't my vibe.
So I wrote a custom - albeit simple - VEX based clump modifier specifically for making dreadlocks, which I feel really captures the densly packed look of real dreads.
Karma MaterialX
Houdini, Solaris, Karma
Nuke, Resolve