project, environment, lighting
I saw these floating rock monolith things in a show once and decided to model my own version.
It's built fully procedurally in Houdini and can be randomized for infinite variations.
Then I finally got around to building an environment and stuff.
Assets from Quixel and Polyhaven
The rock monolith was modelled procedurally in Houdini.
The forest assets are from Quixel and PolyHaven
Substance Painter
Karma, MaterialX
Houdini: Solaris, Karma
Nuke