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category project, characters, groom about this project An old groom that I ported over from Groombear / Redshift to native Houdini / Karma.I also gave Digital Emily a bit of a makeover. groom Houdini texturing Substance Painter look-dev Karma MaterialX lighting / rendering Houdini: Solaris, Karma comp Nuke, Resolve...

category project, characters, groom about this project A self-deprecating 3D variation of a dumb sketch I did a million years ago in college. modelling ZBrush, HoudiniPlatform/Trashbag models by: Megascans groom Houdini texturing Substance Painter look-dev Karma, MaterialX lighting / rendering Houdini: Solaris, Karma comp Nuke, Resolve...

category project, characters, groom about this project Inspired by the exceptional 3D portraits of Ian Spriggs, I decided that I would do a 3D portrait as well, except poorly. modelling ZBrush, Houdini texturing Substance Painter look-dev Karma, MaterialX lighting / rendering Houdini: Solaris, Karma comp Nuke, Resolve...

category project, characters, groom about this project Inspired by the only decent 3D rendition of Big Lez I could find on the internet https://www.artstation.com/artwork/aYkkNk, I set off on a journey of my own to breathe extra life into the legendary Lezly Mackerel a.k.a Big Lez. Big Lez was...

category project, characters, animation about this project Pedro Pupa is the most beloved - and my personal favourite - villian from Earthworm Jim 2 which is one of, if not the greatest, video game of all time. He is a giant two-legged unicycle-riding maggot and the owner and...

category project, characters, animation about this project Pedro Pupa's reliable and loyal worker ants created for my previous post: "Pedro Pupa". modelling ZBrush rigging / animation Houdini, KineFX texturing Substance Painter look-dev Karma, MaterialX lighting / rendering Houdini: Solaris, Karma comp Nuke, Resolve...

category project, characters about this project I've had this robot button-magnet on my desk for years, I don't know where I got it from but I look at it every single day. I decided to recreate it in 3D so I clicked around on my computer for a...