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Big Lez

category

project, characters, groom

about this project

Inspired by the only decent 3D rendition of Big Lez I could find on the internet https://www.artstation.com/artwork/aYkkNk, I set off on a journey of my own to breathe extra life into the legendary Lezly Mackerel a.k.a Big Lez.
Big Lez was created and designed by Jarrad Wright for his ground breaking and visionary animated masterpiece 'The Big Lez Show'.
https://www.instagram.com/jarrad.wright/?hl=en
https://www.youtube.com/playlist?list=PLGMC7oz7XpmCR1RWxqvFWvXVO_ry6FdHI
I, like many others, have laid awake through many sleepless nights wondering what a real-life Big Lez would look like. His appearance changes a bit throughout the series so I chose to base my model off of "season 4" Lez, where he's clearly done some training in preparation for the final battle against his father.
This project started off as a quick evaluation of a CC4 > ZBrush workflow except I just kept going...for weeks.

modelling

ZBrush, Houdini, Blender, CC4

groom

Houdini

texturing

Substance Painter

look-dev

Karma MaterialX

lighting / rendering

Houdini: Solaris, Karma

comp

Nuke