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category project, characters about this project I've had this robot button-magnet on my desk for years, I don't know where I got it from but I look at it every single day. I decided to recreate it in 3D so I clicked around on my computer for a...

category project, procedural about this project Created fully in Houdini, fully procedurally.I wanted to do a quick, less than a day project to get back in the grove and finally try out Houidni's new-ish Copernicus context. modelling Houdini texturing Copernicus look-dev Karma MaterialX lighting / rendering Houdini: Solaris, Karma comp Nuke...

category project, props about this project The best of the Dr. Grordbort's ray guns.Concept by Greg Broadmore. modelling Maya, ZBrush, Houdini texturing Substance Painter look-dev Houdini: Redshift lighting / rendering Houdini: Redshift comp Nuke, Resolve...

category project, props, animation about this project I really like dumpsters, so I made one. modelling Houdini, Maya rigging / animation Dumpster rigged in Maya.The flies were made with a POP sim in Houdini. I made the particles loop with a custom VEX-based approach before "Labs Make Loop" existed. texturing Substance Painter look-dev Houdini, Redshift lighting /...

category project, props, vehicles about this project A couple unicycles I made, one of which is Pedro Pupa's unicyle. modelling Maya texturing Substance Painter look-dev Karma, MaterialX lighting / rendering Houdini: Solaris, Karma comp Nuke, Resolve...

category project, animation, procedural about this project A simple animation I made one day. modelling The isolines are procedurally generated in Houdini using some - dare I say - clever techniques.Disclaimer: The techniques aren't that clever. animation Houdini texturing Substance Painter look-dev Houdini, Redshift lighting / rendering Houdini, Redshift comp Nuke, Resolve...