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Embroidery

category

project, props, procedural

about this project

I created an HDA to generate plausible embroidery stitches over an arbitrary input mesh. This is a geometry based approach for maximun detail in closeup shots.

modelling

Hat and pins modeled in ZBrush and Blender.
Embroidery stitches generated in Houdini with custom built HDA.

texturing

Substance Painter

look-dev

Karma, MaterialX

lighting / rendering

Houdini, Solaris, Karma

comp

Nuke, Resolve