project, props, procedural
I created an HDA to generate plausible embroidery stitches over an arbitrary input mesh. This is a geometry based approach for maximun detail in closeup shots.
Hat and pins modeled in ZBrush and Blender.
Embroidery stitches generated in Houdini with custom built HDA.
Substance Painter
Karma, MaterialX
Houdini, Solaris, Karma
Nuke, Resolve